Hello! I am André, a M.Sc. student in Computer Science from Federal University of Pernambuco, in Brazil. I also have a B.Sc. degree in Computer Engineering from UFPE. My main research interest consists in the study of particle-based fluid simulation using methods such as the MPS and the SPH in order to solve Naval Engineering problems and mitigate natural disasters involving water. Through the use of GPGPU we are able accelerate the simulation generation, aiming at real-time.
André Luiz Buarque Vieira e Silva
Jornalista Anibal Fernandes Av.
Recife, PE 50740-560 Brazil
+55 (81) 2126-8430 ext. 4235
albvs@cin.ufpe.br
M.Sc. candidate in Computer Science • July 2018
Through the use of particle-based fluid simulation, we hope to help solving Naval Engineering issues, like vessels behavior in certain situations and, with the help of GPU-programming, mitigate natural disasters involving water , such as tsunamis and storms.
Degree in Computer Engineering • January 2016
As an undergraduate student in Computer Engineering I was introduced to various programming languages and computer science/engineering areas. Some of the areas the caught my attention were virtual and augmented reality, high performance computing, digital signal processing and robotics.
Researcher • May 2014 - Present
"The Voxar Labs is a research group with the mission of developing people by augmenting experiences."
It develops and transfers technology related to visualization, tracking and natural interaction techniques focusing augmented and virtual reality in multi-disciplinary application domains. The laboratory has several ongoing projects including international cooperations, projects with the industry, as well as research and academic projects.
M. Almeida, C. Brito, A. L. B. Vieira e Silva, V. Teichrieb, and J. M. Barbosa. Meshless methods. In G. Assi, H. Brinati, M. de Conti, and M. Szajnbok, editors, Applied Topics in Marine Hydrodynamics, chapter 8, pages 8.1–8.38. Escola Politécnica da Universidade de São Paulo (ISBN 978-85-86686-89-4), São Paulo, 2016.
André L. B. Vieira e Silva, Mozart W. Almeida, Caio J. Brito, Veronica Teichrieb, José M Barbosa, and Cesar Salhua. A qualitative analysis of fluid simulation using a SPH variation. In Proceedings of the Congress on Numerical Methods in Engineering, 2015.
V. E. Silva, C. Lins, A. L. B. Vieira e Silva, R. Roberto, C. Araujo, V. Teichrieb, and J. M. Teixeira. Voxar puzzle: An innovative hardware/software computer vision game for children development. In 2015 XVII Symposium on Virtual and Augmented Reality, pages 147–153, May 2015.
D. R. O. de Almeida, P. A. Guedes, M. M. O. da Silva, A. L. B. Vieira e Silva, J. P. S. do M. Lima, and V. Teichrieb. Interactive makeup tutorial using face tracking and augmented reality on mobile devices. In 2015 XVII Symposium on Virtual and Augmented Reality, pages 220–226, May 2015.
Here are some of my skills.
Simulation of a dam break using the CMPS-HS-HL-ECS (GOTOH, H. Advanced particle methods for accurate and stable computation of fluid flows. Frontiers of Discontinuous Numerical Methods and Practical Simulations in Engineering and Disaster Prevention, p. 113, 2013.) running on GPU (CUDA).
Dimensions of the fluid block:
- Height: 14 particles;
- Width: 7 particles;
- Length: 7 particles.
Initial particle spacing: 0.01 meters.
Real length of the simulation: 10 seconds.
Time duration to generate the simulation: 32 minutes.
Total particle number: ~Six thousand particles.
High Performance Computing Physics simulationSimulation of a tsunami in a real size (fictitious) city with one million particles running in CPU. The fluid simulation method used was the weakly compressible SPH.
Dimensions of the box:
- Width: 84 meters;
- Length: 120 meters;
- Height: 53 meters.
Physics simulationSimulation of a dam break using the CMPS-HS-HL-ECS (GOTOH, H. Advanced particle methods for accurate and stable computation of fluid flows. Frontiers of Discontinuous Numerical Methods and Practical Simulations in Engineering and Disaster Prevention, p. 113, 2013.) running on CPU with OpenMP.
Initial particle spacing: 0.0125 meters.
Real length of the simulation: 10 seconds.
Time duration to generate the simulation: 24 hours.
Total particle number: ~30k particles.
High Performance Computing Physics simulation