About Me

Hello! I am André, a M.Sc. student in Computer Science from Federal University of Pernambuco, in Brazil. I also have a B.Sc. degree in Computer Engineering from UFPE. My main research interest consists in the study of particle-based fluid simulation using methods such as the MPS and the SPH in order to solve Naval Engineering problems and mitigate natural disasters involving water. Through the use of GPGPU we are able accelerate the simulation generation, aiming at real-time.

Contact Details

André Luiz Buarque Vieira e Silva
Jornalista Anibal Fernandes Av.
Recife, PE 50740-560 Brazil

+55 (81) 2126-8430 ext. 4235
albvs@cin.ufpe.br

Education

Federal University of Pernambuco

M.Sc. candidate in Computer Science July 2018

Through the use of particle-based fluid simulation, we hope to help solving Naval Engineering issues, like vessels behavior in certain situations and, with the help of GPU-programming, mitigate natural disasters involving water , such as tsunamis and storms.

Federal University of Pernambuco

Degree in Computer Engineering January 2016

As an undergraduate student in Computer Engineering I was introduced to various programming languages and computer science/engineering areas. Some of the areas the caught my attention were virtual and augmented reality, high performance computing, digital signal processing and robotics.

Work

Voxar Labs

Researcher May 2014 - Present

"The Voxar Labs is a research group with the mission of developing people by augmenting experiences."

It develops and transfers technology related to visualization, tracking and natural interaction techniques focusing augmented and virtual reality in multi-disciplinary application domains. The laboratory has several ongoing projects including international cooperations, projects with the industry, as well as research and academic projects.

Publications

Meshless Methods In Applied Topics in Marine Hydrodynamics (book chapter)

M. Almeida, C. Brito, A. L. B. Vieira e Silva, V. Teichrieb, and J. M. Barbosa. Meshless methods. In G. Assi, H. Brinati, M. de Conti, and M. Szajnbok, editors, Applied Topics in Marine Hydrodynamics, chapter 8, pages 8.1–8.38. Escola Politécnica da Universidade de São Paulo (ISBN 978-85-86686-89-4), São Paulo, 2016.

A Qualitative Analysis of Fluid Simulation Using a SPH Variation

André L. B. Vieira e Silva, Mozart W. Almeida, Caio J. Brito, Veronica Teichrieb, José M Barbosa, and Cesar Salhua. A qualitative analysis of fluid simulation using a SPH variation. In Proceedings of the Congress on Numerical Methods in Engineering, 2015.

Voxar puzzle: An innovative hardware/software computer vision game for children development

V. E. Silva, C. Lins, A. L. B. Vieira e Silva, R. Roberto, C. Araujo, V. Teichrieb, and J. M. Teixeira. Voxar puzzle: An innovative hardware/software computer vision game for children development. In 2015 XVII Symposium on Virtual and Augmented Reality, pages 147–153, May 2015.

Interactive makeup tutorial using face tracking and augmented reality on mobile devices

D. R. O. de Almeida, P. A. Guedes, M. M. O. da Silva, A. L. B. Vieira e Silva, J. P. S. do M. Lima, and V. Teichrieb. Interactive makeup tutorial using face tracking and augmented reality on mobile devices. In 2015 XVII Symposium on Virtual and Augmented Reality, pages 220–226, May 2015.

Skills

Here are some of my skills.

  • MS Visual Studio C/C++
  • NVidia CUDA
  • OpenMP
  • English