SpriteBase:: loaded data/npc1.png state=2 delay=80 SpriteBase:: loaded data/npc2.png state=2 delay=80 SpriteBase:: loaded data/exp.png state=5 delay=100 SpriteBase:: loaded data/exp2.png state=5 delay=100 SpriteBase:: loaded data/exp3.png state=5 delay=100 SpriteBase:: loaded data/exp4.png state=5 delay=100 Loaded NPCS: 1 SpriteBase:: loaded data/pc_1.png state=2 delay=120 SpriteBase:: loaded data/pc_2.png state=2 delay=120 SpriteBase:: loaded data/pc_3.png state=2 delay=120 SpriteBase:: loaded data/exp.png state=5 delay=100 SpriteBase:: loaded data/exp2.png state=5 delay=100 SpriteBase:: loaded data/exp3.png state=5 delay=100 SpriteBase:: loaded data/exp4.png state=5 delay=100 PC:: player carregado: data/pc_1.txt Contro:: init ok UI:: inicializacao ok Control:: enemy on screen, time: 3007 Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision Control:: NPC/PC collision