The
basic applet
Libraries
are often grouped according to their functionality. Some libraries, for
example, are used as is, off the shelf. The standard Java library
String
and
Vector
classes are examples of these. Other libraries are designed specifically as
building blocks to build other classes. A certain class of library is the application
framework
,
whose goal is to help you build applications by providing a class or set of
classes that produces the basic behavior that you need in every application of
a particular type. Then, to customize the behavior to your own needs you
inherit from the application class and override the methods of interest. The
application framework’s default control mechanism will call your
overridden methods at the appropriate time. An application framework is a good
example of “separating the things that change from the things that stay
the same,” since it attempts to localize all the unique parts of a
program in the overridden methods.
Applets
are built using an application framework. You inherit from class
Applet
and override the appropriate methods. Most of the time you’ll be
concerned with only a few important methods that have to do with how the applet
is built and used on a Web page. These methods are:
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Called
when the applet is first created to perform first-time initialization of the
applet
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Called
every time the applet moves into sight on the Web browser to allow the applet
to start up its normal operations (especially those that are shut off by
stop( )).
Also called after
init( ).
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Part
of the base class
Component
(three levels of inheritance up).
Called
as part of an
update( )
to perform special painting on the canvas of an applet.
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Called
every time the applet moves out of sight on the Web browser to allow the applet
to shut off expensive operations. Also called right before
destroy( ).
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Called
when the applet is being unloaded from the page to perform final release of
resources when the applet is no longer used
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Consider
the
paint( )
method. This method is called automatically when the Component
(in this case, the applet) decides that it needs to update itself –
perhaps because it’s being moved back onto the screen or placed on the
screen for the first time, or perhaps some other window had been temporarily
placed over your Web browser. The applet calls its update( )
method (defined in the base class
Component),
which
goes about restoring everything, and as a part of that restoration calls
paint( ).
You don’t have to override
paint( ),
but it turns out to be an easy way to make a simple applet, so we’ll
start out with
paint( ). When
update( )
calls
paint( )
it hands it a handle to a Graphics
object that represents the surface on which you can paint. This is important
because you’re limited to the surface of that particular component and
thus cannot paint outside that area, which is a good thing or else you’d
be painting outside the lines. In the case of an applet, the surface is the
area inside the applet.
The
Graphics
object also has a set of operations you can perform on it. These operations
revolve around painting on the canvas, so most of them have to do with drawing
images, shapes, arcs, etc. (Note that you can look all this up in your online
Java documentation if you’re curious.) There are some methods that allow
you to draw characters, however, and the most commonly used one is drawString( ).
For this, you must specify the
String
you want to draw and its starting location on the applet’s drawing
surface. This location is given in pixels, so it will look different on
different machines, but at least it’s portable.
With
this information you can create a simple applet:
//: Applet1.java
// Very simple applet
package c13;
import java.awt.*;
import java.applet.*;
public class Applet1 extends Applet {
public void paint(Graphics g) {
g.drawString("First applet", 10, 10);
}
} ///:~
Note
that applets are not required to have a
main( ).
That’s all wired in to the application framework; you put any startup
code in
init( ). To
run this program you must place it inside a Web page and view that page inside
your Java-enabled Web browser. To place an applet
inside a Web page you put a special tag inside the HTML source for that Web page
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to tell the page how to load and run the applet. This is the
applet
tag,
and it looks like this for Applet1:
<applet
code=Applet1
width=200
height=200>
</applet>
The
code
value
gives the name of the
.class
file
where the applet resides. The
width
and
height
specify the initial size of the applet (in pixels, as before). There are other
items you can place within the applet tag: a place to find other
.class
files
on the Internet (codebase),
alignment information (align),
a special identifier that makes it possible for applets to communicate with
each other (name),
and
applet parameters
to provide information that the applet can retrieve. Parameters are in the form
<param
name=identifier value = "information">
and
there can be as many as you want.
For
simple applets all you need to do is place an applet tag in the above form
inside your Web page and that will load and run the applet.
Testing
applets
You
can perform a simple test without any network connection by starting up your
Web browser and opening the HTML file containing the applet tag. (Sun’s
JDK also contains a tool called the appletviewer
that picks the <APPLET> tags out of the HTML file and runs the applets
without displaying the surrounding HTML text.
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As the HTML file is loaded, the browser will discover the applet tag and go
hunt for the
.class
file specified by the
code
value. Of course, it looks at the CLASSPATH to find out where to hunt, and if
your
.class
file isn’t in the CLASSPATH then it will give an error message on the
status line of the browser to the effect that it couldn’t find that
.class
file.
When
you want to try this out on your Web site things are a little more complicated.
First of all, you must
have
a Web site, which for most people means a third-party Internet
Service Provider (ISP) at a remote location. Then you must have a way to move
the HTML files and the
.class
files from your site to the correct directory (your WWW directory) on the ISP
machine. This is typically done with a File
Transfer Protocol (FTP) program, of which there are many different types freely
available. So it would seem that all you need to do is move the files to the
ISP machine with FTP, then connect to the site and HTML file using your
browser; if the applet comes up and works, then everything checks out, right?
Here’s
where you can get fooled. If the browser cannot locate the
.class
file on the server, it will hunt through the CLASSPATH
on your
local
machine. Thus, the applet might not be loading properly from the server, but to
you it looks fine because the browser finds it on your machine. When someone
else logs in, however, his or her browser can’t find it. So when
you’re testing, make sure you erase the relevant
.class
files on your machine to be safe.
One
of the most insidious places where this happened to me is when I innocently
placed an applet inside a
package.
After uploading the HTML file and applet, it turned out that the server path to
the applet was confused because of the package name. However, my browser found
it in the local CLASSPATH. So I was the only one who could properly load the
applet. It took some time to discover that the
package
statement was the culprit. In general, you’ll want to leave the package
statement out of an applet.
A
more graphical example
The
example above isn’t too thrilling, so let’s try adding a slightly
more interesting graphic component:
//: Applet2.java
// Easy graphics
import java.awt.*;
import java.applet.*;
public class Applet2 extends Applet {
public void paint(Graphics g) {
g.drawString("Second applet", 10, 15);
g.draw3DRect(0, 0, 100, 20, true);
}
} ///:~
This
puts a box around the string. Of course, all the numbers are hard-coded and are
based on pixels, so on some machines the box will fit nicely around the string
and on others it will probably be off, because fonts will be different on
different machines.
There
are other interesting things you can find in the documentation for the
Graphic
class.
Any sort of graphics activity is usually entertaining, so further experiments
of this sort are left to the reader.
Demonstrating
the
framework methods
It’s
interesting to see some of the framework methods in action. (This example will
look only at init( ),
start( ),
and stop( )
because
paint( )
and
destroy( )
are
self-evident and not so easily traceable.) The following applet keeps track of
the number of times these methods are called and displays them using
paint( ):
//: Applet3.java
// Shows init(), start() and stop() activities
import java.awt.*;
import java.applet.*;
public class Applet3 extends Applet {
String s;
int inits = 0;
int starts = 0;
int stops = 0;
public void init() { inits++; }
public void start() { starts++; }
public void stop() { stops++; }
public void paint(Graphics g) {
s = "inits: " + inits +
", starts: " + starts +
", stops: " + stops;
g.drawString(s, 10, 10);
}
} ///:~
Normally
when you override a method you’ll want to look to see whether you need to
call the base-class version of that method, in case it does something
important. For example, with
init( )
you might need to call
super.init( ).
However, the
Applet
documentation specifically states that the
init( ),
start( ),
and
stop( )
methods in
Applet
do nothing, so it’s not necessary to call them here.
When
you experiment with this applet you’ll discover that if you minimize the
Web browser or cover it up with another window you might not get calls to
stop( )
and
start( ).
(This
behavior seems to vary among implementations; you might wish to contrast the
behavior of Web browsers with that of applet viewers.) The only time the calls
will occur is when you move to a different Web page and then come back to the
one containing the applet.
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It is assumed that the reader is familiar with the basics of HTML. It’s
not too hard to figure out, and there are lots of books and resources.
[55]
Because the appletviewer ignores everything but APPLET tags, you can put those
tags in the Java source file as comments:
//
<applet code=MyApplet.class width=200 height=100></applet>
This
way, you can run "
appletviewer
MyApplet.java
"
and you don’t need to create tiny HTML files to run tests.