00001 #ifndef SEQUENTIAL_ACTION_H 00002 #define SEQUENTIAL_ACTION_H 00003 00004 #include "action.h" 00005 #include "simpleaction.h" 00006 00007 class SequentialAction : public Action { 00008 private: 00009 Action *action; 00010 SimpleAction *simpleAction; 00011 00012 00013 public: 00014 SequentialAction(SrcPosition *position, Action *action, SimpleAction *simpleAction) 00015 : Action(position), action(action), simpleAction(simpleAction) {} 00016 00017 SequentialAction(const SequentialAction& sequentialAction) : Action(sequentialAction.position) { 00018 *(this) = sequentialAction; 00019 } 00020 00021 virtual ~SequentialAction() { 00022 delete this->action; 00023 delete this->simpleAction; 00024 } 00025 00026 Action *getAction() { 00027 return this->action; 00028 } 00029 00030 SimpleAction *getSimpleAction() { 00031 return this->simpleAction; 00032 } 00033 00034 virtual Ast& operator = (const Ast& ast); 00035 virtual bool operator == (const Ast& ast) const; 00036 00037 virtual VisitorReturn *visit(Visitor& visitor) { 00038 return visitor.visitSequentialAction(this); 00039 } 00040 00041 virtual Ast& clone() const { 00042 return *(new SequentialAction(new SrcPosition(*(this->position)), 00043 this->action ? dynamic_cast<Action*>(&(this->action->clone())) : 0, 00044 this->simpleAction ? dynamic_cast<SimpleAction*>(&(this->simpleAction->clone())) : 0)); 00045 } 00046 }; 00047 00048 #endif