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sequentialaction.cpp

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00001 #include <typeinfo>
00002 #include "sequentialaction.h"
00003 using namespace std;
00004 
00005 Ast& SequentialAction::operator = (const Ast& ast) {
00006         const SequentialAction& sequentialAction = dynamic_cast<const SequentialAction&>(ast);
00007 
00008         Action::operator=(ast);
00009         this->action = sequentialAction.action ? dynamic_cast<Action*>(&(sequentialAction.action->clone())) : 0;
00010         this->simpleAction = sequentialAction.simpleAction ? dynamic_cast<SimpleAction*>(&(sequentialAction.simpleAction->clone())) : 0;
00011 
00012         return *(this);
00013 }
00014 
00015 bool SequentialAction::operator == (const Ast& ast) const {
00016         bool result = false;
00017         const SequentialAction& sequentialAction = dynamic_cast<const SequentialAction&>(ast);
00018 
00019         if (typeid(ast) != typeid(SequentialAction))
00020                 return false;
00021 
00022         if (this->action && this->simpleAction)
00023                 result = (*(this->action) == *(sequentialAction.action) &&
00024                                   *(this->simpleAction) == *(sequentialAction.simpleAction));
00025 
00026         return result && Action::operator==(ast);
00027 }
00028 

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