V Brazilian Symposium on Computer Games and Digital Entertainment
SBGames Tracks | ||
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Art & Design | Industry | Computing |
SBGames Events | ||
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Art Festival | Game Festival | Tutorials |
Invited Talks & Thematic Panels |
Call for Papers | Detailed Program | |
The track Computing is devoted to research and development of computing techniques applied to game and digital entertainment systems with strong emphasis on real time and interactivity. These systems are very complex computer applications, comprising a number of areas, such as computer graphics, artificial intelligence, virtual reality, computer network, distributed systems, computer security, and software engineering. |
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Important dates | |
The deadlines for SBGames tracks and tutorials are unified:
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Topics Suggested topics for papers and posters may include, but not limited to: |
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Affective computing Architectures, engines, and design patterns Artificial Intelligence Augmented Reality Camera techniques Computer Animation Computer Graphics Console programming Dedicated hardware Development process and tools Emergence Response Simulation Emotional agents Facial expressions Feature Film Techniques in games Games in Education HDR techniques Human-computer Interfaces Image processing |
Image-based rendering and modeling Intelligent game audio Interactive and 3D sound Interactive digital TV interface hardware Lighting techniques Massive Multiplayer Games Mobile computing Models and Infrastructure for networked games Parallel Processing CPU-GPU Physical modeling Programming techniques Realistic physics Serious games systems Storytelling Video processing Video-based rendering Virtual reality |
Program Committee – Computing | |
Bruno Feijó (PUC-Rio) - chair Alexandre Sztajnberg (UERJ) André Luiz Battaiola (UFPR) Aura Conci (UFF) Borje Karlsson (PUC-Rio) Bruno Costa (Microsoft, USA) Cesar Pozzer (UFSM) Cristina Nader Vasconcelos (PUC-Rio) Drew Davidson (CMU - USA) Edson Cáceres (UFMS) Eduardo Poyart (ActiveVision, USA) Emiliano de Castro (Poli) Esteban Gonzalez Clua (PUC-Rio) Fábio Policarpo Geber Ramalho (UFPE) Hélio Lopes (PUC-Rio) Jefferson Valadares João Comba (UFRGS) Jorge Barbosa (Unisinos) Lauro Kozovits (PUC-Rio) Lucas Machado (PUC-Rio) |
Luis Eduardo Sauerbronn (UFRJ) Luiz Velho (IMPA) Manuel Oliveira Menezes (UFRGS) Marcelo Dreux (PUC-Rio) Marcelo Walter (UFPE) Marcelo Zuffo (USP) Paula Lucena Rodrigues (PUC-Rio) Paulo Pagliosa (UFMS) Paulo Rodacki (FURB) Ricardo Anido (Unicamp) Ricardo Nakamura (Interlab-Poli-USP) Robson Lemos (UCS/RS) Rodrigo Martins (PUC-Rio) Romero Tori (USP) Roseli de Deus Lopes (USP) Rui Bastos (Nvidia, USA) Sérgio Scheer (UFPR) Soraia Raupp Musse (Unisinos) Waldemar Celes Filho (PUC-Rio) |
Submission Information and Procedures |
SBGames-art&design allow simultaneous submission of papers and posters to other conferences, provided that this fact is clearly indicated by the authors in the submission process. All accepted papers and posters will be published in the SBGames Proceedings in separate parts. It is the conference policy that at least one of the authors of accepted papers has to register for SBGames. The formats for papers and posters are identical, but the maximum number of pages differs in each one of these categories. Over-length works may be rejected without review. Additional material (videos, images, programs,…) can be send to be included in the CD-ROM/Site, only after the paper/poster is accepted. All papers and posters will be cross-reviewed by at least two referees. The Camera-Ready works will be reviewed by one person only. Papers should present substantial new results in theorethical, empirical, and applied research. Papers may be written in Portuguese or English (English encouraged), in order to increase SBGames visibility world-wide. Papers should be no longer than 10 double-column pages, including all tables, figures, and references. The oral presentation may be in English or Portuguese, preferably in English. Posters may describe ongoing research, new ideas or surveys. Papers (written in English or Portuguese) should be no longer than 4 double-column pages, Although papers are the main target, SBGames strong stimulates the presentation of posters, because the future of game research depends of new talents testing innovative, but not yet fully developed ideas. Authors cannot submit the same work as a paper and a poster. The papers and posters should be sent in PDF format. You should dowload the Document Model for Submission in Word Format or PDF format. All papers and posters will be cross-reviewed by at least two referees. The Camera-Ready works will be reviewed by one person only. The authors should complete and sign the SBGames Copyright Release Form immediately after the notification of acceptance. Authors must submit their papers/posters using the JEMS system. |