The SBGames-Industry is a professional conference for the creators of games and companies involved with interactive entertainment. Join us to exchange ideas, to be inspired, and to advance the state-of-the-art in game creation. If you have an idea, issue, solution or problem that you'd like to give a presentation about at SBGames-Industry 2006, we invite you to submit your proposals.
There are two types of presentations:
Lecture:
Lectures are issue-oriented, provide concrete examples, and contain both practical and theoretical information. They are normally 60 minutes long (including answering questions from the audience).
Roundtable:
Roundtables are small peer discussion groups led by one or two moderators and limited to a maximum of 50 attendees. Moderators should facilitate conversation and keep the flow of discussion inspired and moving. They do not lecture or dictate. Constructive controversy and debate are very welcome in roundtables. Topics that are open-ended in nature and promote an exchange of ideas from people likely to have different viewpoints generally work best in this format.
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The topics to be covered include, but are not limited to:
Development for consoles
Games and Business models for Interactive digital TV
Developing one-button games
Developing mobile games from Brazil to the World
Porting a mobile game to hundreds of devices
National opportunities for mobile games
Mobile games innovation
Development process and tools
Rapid Iteration/Prototyping
How to reach an international publisher
Quality of life and working conditions
Managing the triangle: Cost, Quality, Time
Producers' job to identify and maximize production pipelines and architecture
Leadership: Communicating and inspiring
Distributed development (Outsourcing, Working with partners and service providers)
Creating new entertainment IP
Market data discussions (Market trends, Market penetration, Consumer markets analysis, Middleware numbers, Developer number by industry, Trends & outlook)
Game purchasing psychographics for all categories by territory
Using games as a learning tool
Online game distribution
Casual game market opportunities
Beyond the portals: Alternative methods of casual game distribution
Soccer mom, meet gray gamer: Reaching multiple casual audience
User created content and community - relevance to gaming, game<->web linkage, etc |
The Advisory Board of SBGames-Industry 2006 is receiving proposals for lectures and roundtables.
Each proposal should contain:
- Title of presentation
- Authors (name, e-mail address, current company position and name of the company or research institution to which the author is affiliated). Please also provide a short biography for each author.
- Abstract, containing the tutorial's objectives, methodology and any information that may be relevant for its selection.
- What will someone learn after your presentation?
- Target audience. Any recommended pre-requisite knowledge?
- Estimated duration of presentation.
- Resources required for the presentation.
The submissions must be e-mailed to "scylla @ abragames.org" and must contain [SBGames-Industry 2006 - PROPOSAL] in the message's title
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